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-
- >>>(1) When the Shadow ship lifted off from the hanger, how did they achieve
- > >>the effect of the glass pieces falling?
-
- Simple way would have been to so some glass-pieces and key-framne them, or
- they could have used a physics-simulator. Neat bit here: if you see it
- again, you can see one or more figures (wisely) getting the heck out of
- there around the time the glass comes down. :)
-
- > >>(2) How were the electrical discharge effects created at the atmospheric
- > >>jumppoint?
-
- Could have been done (maybe) with marble-texture or as an image sequence
- (ImageFX can create great-looking lightning, so should other software. Of
- course, it could be a new texture/plug-in.
-
- > >>Fantastic animation!
- Yes, they keep doing great stuff- liked the design on the earth-ship (
- front-end looked a bit like something from Aliens/Aliens3.
-
-
- > >I've got another one for ya: Was the Minbari ship flying through
- >volumetric
- > >clouds inside Jupiter's atmosphere? I didn't tape the episode and so
- >can't
- > >go back for a closer look.
-
- Best guess is an image sequence with some fractual noise on a plane thrown
- in. For the part where the Shadow-ship emerges from a bank of clouds, there
- is a tutorial in LWPro (a few issues back) that shows how to do this with a
- logo, basically it involves cutting a cloud-image up and mapping the two
- parts on seperate objects, I think front-projection works its way in there
- too- its been a while since a read the issue.
-
- Zoltan
-
-